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Nintendo DS - because texture filtering is for the weak

When I first started with Activision, I worked on their DS titles before moving onto the 3DS, iPhone/iPad, and then the major consoles. The three titles were Quantum of Solace, Transformers2: Revenge of the Fallen, and Transformers: War for Cybertron. I was the art lead on the Transformers titles, which was pretty grueling considering we had six months to crank out two versions of each game (Decepticon and Autobot). I worked primarily on environments, though for the Transformers titles I also created a lot of the Autobot/Decepticon models (like I was going to just make buildings when robots are waiting to be made). These date back over a dozen years, so it's been awhile. Presented as a historical novelty more than anything else at this point.

My first Activision title