I did the layout on this level which the designer (Matt Nolin) then tweaked with me to create a really intense series of encounters. This was a short schedule and a lot of kit bashing, though I am really pleased with the "postcard" reveal. If you've played it, you know what I mean. Big tip of the hat to the Bungie team as much of this level was built using the Vex palette. Thanks to Chonguang Zang and Michael Manfredi for their help, and to Kai Wang and Chris Wassum for lighting and skybox work to close it out. Forge built by Michael Andreula.
Destiny 2 clips of regions I've worked on