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Crash Bandicoot N'Sane Trilogy

I worked on a large number of the boss stages and the "follow the glowing thing in the dark" levels. A mix of world building, modeling , and texturing. Big thanks to the whole Crash team, but especially the environment art crew: Jeff Lee, Andrew Lee, Nate Hawkinson, Aaron Trulson, Eric Wiley, Dustin King, Chonguang Zhang, Wyatt Glenn, and Matt Helsom.

Papu Papu stage

Papu Papu stage

Ripper Roo boss stage (Crash 1).

Ripper Roo boss stage (Crash 1).

NBrio boss room (Crash 1).

NBrio boss room (Crash 1).

Komodo Bros boss stage (Crash 2) .

Komodo Bros boss stage (Crash 2) .

Ripper Roo boss stage (Crash 2).

Ripper Roo boss stage (Crash 2).

Cortex boss stage (Crash Warped).

Cortex boss stage (Crash Warped).

A few of the environments I worked on for the Crash Trilogy