I worked on a large number of the boss stages and the "follow the glowing thing in the dark" levels. A mix of world building, modeling , and texturing. Big thanks to the whole Crash team, but especially the environment art crew: Jeff Lee, Andrew Lee, Nate Hawkinson, Aaron Trulson, Eric Wiley, Dustin King, Chonguang Zhang, Wyatt Glenn, and Matt Helsom.
A few of the environments I worked on for the Crash Trilogy